A comprehensive course on how we set up the Corona Renderer for our self-developed process. We point out the free or paid scripts we use in 3dsMax.
This is an essential class, a foundation for a good visualization, showcasing the setup secrets for a stunning visual.
A thorough class into how to set up cameras for a photorealist rendering, and how to choose the best perspective of your object or building. Sometimes you need to support the best perspective with the entourage after a few rules of composition, and sometimes camera position, FOV, depth of field or even the zoom can improve a scene.
Learn all that stuff and more.
Learn how to make the material editor your friend. Materials play an important part in the quality of your render.
We show how we build materials from scratch, how we modify existing ones, and how we use them inside the scene.
Lighting is without argument, the most important factor in photography, and rendering is basically a digital camera that captures your scene.
Learn how to use lights to your advantage, be it an exterior or an interior visualization.
Learn the secrets to a stunning light.
How do you make last minute touches, right before you hit render for the last time?
We build the scenes detailed enough that we don’t usually need to use Photoshop to add too many textures or light effects. But we will get into that as well, and after that, we’ll show you our self-developed postprocessing technique.
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